1. Before you start:
    Open https://engardecl.wordpress.com, and check the draw for the round. You find the CURRENT ROUND in the left margin.
  2. Make yourself familiar with the sheet. Find your name on the left hand side of the matrix. (Got it?) Make a note of your box, so you remember next time you want to find yourself. Find your initials along the top of the box. (That too? Great!)
    Now slowly look down below your initials, and see the 10 small x’s. On the left of these X’s you see the name of of your opponents. You share each x with an opponent, who you have to play!
    So follow the line of each x back to the left side of the matrix and make a mental note of who your opponents are.
  3. Make a plan:
    Out of those 10 players, who are your close friends, or people you KNOW you play on a daily basis, regardless of tournaments? Put those on the bottom of your list.
    Do you have people on your list that you KNOW are difficult to reach, or live in a time zone that is inconvenient for you? Contact these people, and suggest a time, and ask them for an alternative if that doesn’t fit with their schedules.
    The final group is the one with people you do not know at all! Contact them, and see if you have any potential problems meeting.
    You should now have a pretty good idea about who to play when. Please concentrate on the difficult ones the first week. This way we minimise panic at the end of the round.
  4. Play:
    You know how to do this! (In case of doubt, check with http://playprocyon.com, various notecards, fellow EG players.)
  5. Report scores:
    Use the postcard system. No need for super high resolution, or panoramic views. Oh – and it is good if the scoreboard shows! Send it to the email address given on the spreadsheet with draw.
  6. Communication:
    You are welcome to use group chat to find games. Not all follow group chat much, so please IM or send notecard if group chat doesn’t give any response. When you ask for a game, it is very good if you suggest a time or give an indication of when you can play.
    If you receive an IM or notecard, it is not expected that you drop everything and TP away to play. (We know people do other things in SL.) But a reply acknowledging that you have received the message, and a suggestion about a more convenient time IS expected.
  7. Panicking:
    There comes a time close to the deadline, when some of you see that you are not able to get in touch with your opponent, and your game might be deemed. We don’t want that, do we?
    First of all – check status on your opponents and games BEFORE that! After a couple of days, check who you have been in touch with. And who of those are you confident will be easy to reach in the second week? The rest should be contacted again.
    If you are having problems with certain people, save your IMs/communication in a notecard. If needed, this can be used when deeming.
  8. Quality assurance:
    Check your spreadsheet on a regular basis. Make sure all your scores are in and correct.  An email to Zacamuffin@gmail.com is sufficient to correct any missing or incorrect scores.
  9. Qualifying:
    When you get a coloured square next to your name, you have secured a place in the final. If you KNOW you are not going to be able to log in to the final, it is good if you let us know, so that we can let the next in line know. If there are last minute changes, we will try to contact people who “suddenly” qualified, so that they have a chance to use their place.
  10. Finals:
    Be on time! We try to rez the tournament board 30 minutes before start. If you come to the arena in good time, it helps all of us.
    Reduce scripts – HUDs and resizers can be bad. Check the script board in the arena that you are “green”.
    Have fun!
  11. Rinse and repeat!